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    Groudon Analysis

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    Immanent God LANCE
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    Groudon Analysis

    Post by Immanent God LANCE on Tue 17 Jun - 6:32

    Although the fact that the harsh sunlight this roaring behemoth brings every time it steps upon the battlefield is no longer infinite places a limit on this Pokémon's supportive ability, Groudon is still as useful as ever. With physical bulk sufficient to survive even a +4 ExtremeSpeed from the legendary Extreme Killer Arceus without any HP or Defense investment whatsoever, as well as even two +2 ExtremeSpeeds with maximum investment in physical bulk, in addition to being able to either pseudo-Haze the Alpha Pokémon out with Dragon Tail or Roar or smash it hard with an Earth Plate-boosted Earthquake, the Continent Pokémon plays an extremely important role in any team it finds its place in, by putting the Übers metagame's most fearsome physical sweeper in check. With its vast array of offensive moves such as Earthquake, Rock Slide, Stone Edge, Dragon Claw, Fire Punch and Overheat along with the boosting moves Rock Polish and Swords Dance, it can become a frightening sweeper. And with its immense supportive utility from Stealth Rock to Thunder Wave to Toxic to its Drought Ability that, even if only temporarily now, fuels the power of Fire-type Pokémon such as Ho-Oh, Reshiram and Blaziken, and also dramatically cuts down the power of its arch-nemesis Kyogre, possibly even turning the great whale, in all of its glory and alleged Kingship into nothing more than setup fodder for highly dangerous sweepers such as Extreme Killer Arceus and Power Herb Geomancy Xerneas if Groudon is switched into and sacrificed against Kyogre lategame, there is no doubt in mind that this very embodiment of the Earth itself is one of the best and most versatile Pokémon in the entire game.

    The Great Pokémon Master's Awakening Infernal Dinosaur



    Groudon @ Red Orb
    Ability: Drought
    EVs: 248 HP / 252 SpD / 8 Spe
    Calm Nature
    IVs: 0 Atk
    - Lava Plume
    - Rest
    - Roar
    - Sleep Talk

    A Primal Groudon moveset specifically designed for use in a stall team, with its specially-defensive build allowing it to serve as a great switch-in to Kyogre, Xerneas and any Defog Arceus that does not hold an Earth Plate. Not only can it spread burns with Lava Plume, but it can also hit decently hard with this move thanks to its Fire typing, Desolate Land, as well as its massive 150 base Special Attack, and Lava Plume is also great for threatening Ferrothorn, a Pokémon which can be extremely annoying against opposing stall teams that do not have a Grass-type Pokémon of their own. Roar is useful for racking up entry hazard damage, disruption, and removing the stat boosts of a Geomancy Xerneas, while Rest and Sleep Talk grants this Pokémon the awesome longevity that a stall team very much demands. Rest and Sleep Talk combined with the HP and Special Defense EVs also allow this Pokémon to deal with Darkrai somewhat.

    Support



    Groudon @ Earth Plate/Leftovers
    Ability: Drought
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature
    - Earthquake
    - Stealth Rock
    - Rock Slide/Stone Edge/Dragon Tail/Roar/Thunder Wave/Toxic/Fire Punch/Overheat
    - Rock Slide/Stone Edge/Dragon Tail/Roar/Thunder Wave/Toxic/Fire Punch/Overheat

    Along with its signature Same Type Attack Bonus Earthquake, one of the strongest of such in the game, Groudon comes upon the battlefield with the Sun, in addition to the mandatory Stealth Rock. Combined with its aforementioned Extreme Killer Arceus-checking abilities, as well as its ability to check various other Pokémon such as Zekrom and Terrakion, the Continent Pokémon already provides an unbelievable amount of support to whatever team it finds itself in, but the degree to which this Pokémon helps its team is even greater upon the realization that it still has two more moveslots left.

    For one of those two moves, either Rock Slide or Stone Edge is almost mandatory for most teams due to the existence of Ho-Oh, the single deadliest wall-breaker and Almost Uncounterable Offensive Threat in the entire game, as well as how incredibly detrimental it is to be unable to deal significant damage to it or break its Substitute, although an offensive Rock-type move on Groudon can be forgone if this Ground-type Pokémon has a solid Ho-Oh counter such as Arceus-Rock as a teammate.

    Dragon Tail and Roar are also excellent options for stopping setup sweepers, with the former having the benefit of dealing chip damage to weaken said sweepers, most notably Extreme Killer Arceus, and also allowing Groudon to pseudo-Haze even while Taunted, while Roar is for those that value the move's inability to miss or be blocked by Substitute, as well as its ability to pseudo-Haze Fairy-type Pokémon, most notably Xerneas.

    Thunder Wave is a great move for paralyzing fast offensive Pokémon such as Mewtwo and Palkia. While it works best on specially-defensive Groudon due to the fact that many Pokémon that dislike paralysis are specially-offensive, any Groudon can utilize this move to great effect, by paralyzing such Pokémon as they switch into Groudon. With how incredibly common Defog Arceus is in this metagame, Thunder Wave is also an exceedingly useful tool for helping Groudon in Stealth Rock Groudon VS. Defog Arceus situations. For example, after paralyzing the opponent's Defog Arceus earlier on in the match, Groudon can set up Stealth Rock on the turn when the opponent's Defog Arceus switches in, before immediately switching to a Pokémon that threatens to KO the opponent's Defog Arceus. If the opponent's Defog Arceus happens to be fully paralyzed on that turn, the opponent will be forced to battle with the disadvantage of having Stealth Rock on their side of the field for some time.

    Especially on offensive teams that rely on setup sweepers such as Arceus-Normal and Xerneas as a win condition, Toxic is an excellent option for ruining the Multiscale of Lugia, a Pokémon that very commonly switches into Groudon, and badly poisoning Lugia is especially beneficial if one cannot successfully force Stealth Rock onto the opponent's side of the field, as the Diving Pokémon becomes significantly easier to break through after its Multiscale is destroyed. Badly poisoning Defog Arceus is also a very effective way to pressure them, and one extremely notable fact to point out is that, because of how exceedingly common Defog Arceus-Rock is in this metagame, combined with the fact that teams featuring Groudon often contain Ho-Oh as well, badly poisoning the opponent's Arceus-Rock (which is an easy feat considering this Pokémon very commonly switches into a Groudon that had previously been burned by its Will-O-Wisp in order to remove its Stealth Rock with Defog) also has the immense benefit of allowing one's own Substitute Ho-Oh to get past the opponent's Arceus-Rock, by using Substitute as Arceus-Rock switches in, and then continuing to use this move repeatedly to Toxic-stall the opponent's Arceus-Rock, which loses health rapidly due to its lack of Leftovers recovery, until it is weakened enough to the point where it can be finished off by one of Ho-Oh's attacks in combination with the Toxic damage Arceus-Rock takes on that turn, unless Arceus-Rock opts to use Recover on that turn, in which case Ho-Oh's Substitute remains intact on the following turn, allowing it to safely stay in and attack again while Arceus-Rock's Toxic damage continues to increase. The aforementioned method of overcoming a badly poisoned Arceus-Rock with a Substitute Ho-Oh requires some precise timing though, such as making sure that the opponent's Arceus-Rock is not at full health at the start of this process, but when done correctly, there is nothing more satisfying than seeing Ho-Oh, with Groudon's help, overcoming by far its biggest counter, without the need of Earthquake at all.

    Finally, Fire Punch and Overheat are great for overcoming Pokémon such as Ferrothorn, Forretress and Skarmory. Fire Punch is more accurate and can destroy a standard Ferrothorn in one hit, but Overheat does significantly more damage against Skarmory.

    The above EV spread guarantees that Groudon outruns just about any support Dialga and KOs it with a single Earthquake before it even moves, assuming Groudon opts for Earth Plate as its item. Because of the prevalence of Flash Cannon Dialga as a result of the advent of the Fairy type, combined with how Arceus-Rock commonly serves as the Defog user in teams featuring Groudon, knocking out Dialga before it sets up Stealth Rock is important, as Defog Arceus-Rock is not going to stop the Stealth Rock of a Flash Cannon Dialga, especially if it also knows Thunder Wave. However, the EVs listed above are far from the only viable spread for a support Groudon, as that EV spread is only for the most offensive variants of support Groudon. In fact, there are three different routes a support Groudon can take, in terms of EV spreads: The aforementioned offensive support Groudon, as well as the physically-defensive support Groudon and the specially-defensive support Groudon. Because the physically-defensive and specially-defensive Groudon do not invest in Attack, but rather invest in HP as well as their respective defensive stat, they cannot KO Dialga in a single hit even with Earth Plate anyway, so Leftovers is the item of choice on such support Groudon. As mentioned before, the physically-defensive support Groudon's ability to tank Arceus-Normal's boosted ExtremeSpeeds is completely unparalleled among Groudon variants, so it should be used in teams that are particularly short on checks to the Almighty sweeper, and a pseudo-Hazing move is recommended on physically-defensive Groudon, as that is this Pokémon's primary means of checking Arceus-Normal. On a specially-defensive Groudon, which cannot check Extreme Killer Arceus as effectively as other variants of Groudon, a pseudo-Hazing move is less important, as the team should be using other Pokémon to check that sweeper anyway, while Thunder Wave becomes a more effective move, as previously explained. Specially-defensive Groudon have the most value in offensive teams that lack a solid check or switch-in to Kyogre, as this EV spread allows Groudon to switch into and survive even a Choice Specs Water Spout, before immediately switching out to a powerful offensive threat such as Choice Specs Kyurem-W or Reshiram, which can take Kyogre's Sun-weakened Water Spout well, before immediately regrabbing momentum by blasting the opponent's team with one of their devastating attacks.

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