The Shining Utopia

    Palkia Analysis

    Immanent God LANCE
    Immanent God LANCE
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    Clan Leader

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    Palkia Analysis Empty Palkia Analysis

    Post by Immanent God LANCE on Tue 17 Jun - 6:35

    Tearing its way out of the spatial dimension with its signature move, the mascot of Pokémon Pearl sets foot on the Übers metagame for its third time in order to combat its fellow super legendary Pokémon. With a solid base 100 Speed allowing it to just outrun the Generation VI Übers metagame's two newest titans, a coveted 4x resistance to both of the two types of attacks whose power can be boosted by the weather, as well as being the only Pokémon that can claim to counter Kyogre while at the same time posing as an Almost Uncounterable Offensive Threat thanks to its massive 150 base Special Attack combined with its incredible offensive coverage, Palkia remains as the same great all-around Pokémon that it was in the past two generations. With the existence of Assault Vest in Generation VI, the Water/Dragon-type legendary Pokémon, aside from being possibly the most viable holder of this item, has become even more solid as a Kyogre counter, while with its old Choice Scarf set, it can also double up as a great revenge-killer capable of disposing of fast threats that are also difficult to wall, such as Nasty Plot Darkrai and Bulk Up + Taunt Mega Mewtwo X. Although the advent of the Fairy type has doubled the number of weaknesses Palkia previously had while at the same time giving an immunity to the Spatial Pokémon's Dragon-type moves, the sheer number of great options available to Palkia such as Substitute + Focus Punch, Thunder Wave, Dragon Tail and Trick Room grants this Pokémon a level of versatility as vast as space itself, making it an immense threat that all Übers trainers must be prepared for.


    Palkia Analysis 484

    Palkia @ Assault Vest/Choice Scarf/Choice Specs/Lustrous Orb/Leftovers
    Trait: Pressure
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid/Hasty Nature
    - Spacial Rend/Draco Meteor
    - Thunder
    - Fire Blast/Flamethrower
    - Hydro Pump/Surf/Sleep Talk/Draco Meteor/Stone Edge/Roar/Dragon Tail

    As the very Deity in control of the vast expanses of space, it is only fitting to see that Palkia's offensive coverage is equally massive, allowing it to hit 10 out of the 18 Pokémon types for super effective damage using only the moves listed above, making it a difficult Pokémon to counter. While the introduction of Xerneas and Arceus-Fairy has made Dragon less threatening as an offensive type, Spacial Rend and Draco Meteor still provides excellent neutral coverage, with the former being the more consistent option, while the latter has its uses on the Choice Scarf and Choice Specs sets. The Choice Scarf set appreciates Draco Meteor for its ability to KO Darkrai in a single hit while at the same time being able to fell Mewtwo after only a bit of prior damage, since being able to revenge-kill Darkrai and Taunt Mewtwo is one of the biggest reasons to opt for Choice Scarf on Palkia, as these two Pokémon are fast offensive threats that cannot be dealt with very well using walls such as Lugia. And the Choice Specs set also appreciates Draco Meteor for the sheer, nuclear power of that move, which helps immensely to assist the primary goal of using Choice Specs Palkia: to blast holes into the opponent's team. Thunder is an excellent move for frying Kyogre, the main Pokémon Palkia exists to counter, although this move also has some utility for hitting and possibly paralyzing other Pokémon such as Lugia, Ho-Oh and Yveltal in some desperate situations. A Fire-type move vastly benefits Palkia's coverage given how amazing Fire is as an offensive type, being able to incinerate Pokémon such as Aegislash, Ferrothorn, Forretress and Scizor, with Fire Blast being preferred for the greater firepower, although those who value accuracy over power may opt for Flamethrower.

    Palkia's final move depends very heavily on what item it is running as well as what its team demands. Especially for the Lustrous Orb set, Hydro Pump and Surf are both excellent options considering Palkia receives Same Type Attack Bonus for these two moves. Even if Palkia is being used in a Sun team, these moves are appealing due to the fact that this Pokémon often finds itself switching into Kyogre, and thus being able to take advantage of the rain with these moves anyway. And right after slaying the opponent's Kyogre, hitting the opponent's Extreme Killer Arceus or Geomancy Xerneas (allowing it to be easily finished off by a teammate with a priority move such as Scizor with Bullet Punch) for massive damage with a rain-boosted Water-type move on the turn they set up on Palkia (something they very often do) is especially satisfying as well. Sleep Talk allows Palkia to serve as a sleep absorber if one cannot fit such anywhere else in the team, with this move being best used on Choice Scarf Palkia due to its ability to outrun Darkrai and therefore serve as an effective check to the Pitch-Black Pokémon. Although Sleep Talk is viable on Palkia that hold other items, it should be noted that this move is entirely useless if Palkia is holding Assault Vest. If one is already running Spacial Rend over Draco Meteor for the first move, Draco Meteor is also viable for the fourth move for finishing off Pokémon that are not within the KO range of Spacial Rend. If one is using a team that cannot handle Ho-Oh very well, Stone Edge is a great move for netting surprise KOs against this Pokémon, especially on Palkia that find themselves on a Sun team, since the Spatial Pokémon often finds itself completely helpless before the Rainbow Phoenix under harsh sunlight. And finally, Roar and Dragon Tail can stop set-up sweepers that attempt to use Palkia as setup fodder, with the former being favored for its inability to miss as well as its ability to pseudo-Haze Fairy-type Pokémon, while the latter takes advantage of the fact that Palkia receives Same Type Attack Bonus for that move, allowing it to deal some decent chip damage to sweepers such as Arceus-Normal.

    For Palkia's item, Assault Vest is by far the best choice for maximizing the Space Deity's ability to stand up to Kyogre's brutal assaults, allowing it to hold off even the Choice Specs variant of that Pokémon for a significant amount of time throughout a match. However, despite the advantages of Assault Vest, there are plenty of reasons why one may want to use a different item instead. The advantages of Choice Scarf and Choice Specs have already been explained above, while Lustrous Orb gives Palkia great power for its Same Type Attack Bonus moves without locking the Spatial Pokémon into one move like Choice Specs does. Leftovers is for those who value having a sturdy Kyogre counter that can stand up to the Sea Basin Pokémon's attacks for a significant amount of time, while at the same time having the freedom to use Sleep Talk, unlike Assault Vest. It should also be noted that once an Assault Vest Palkia has been burned by Scald, it becomes less effective than Leftovers Palkia at handling Kyogre, especially the defensive variants with Rest and Sleep Talk, which are the ones that most commonly use Scald.

    The EVs and Timid Nature maximize Palkia's Speed, allowing it to outrun many threats including Kyurem-W, Rayquaza, Yveltal and Pokémon with base 90 Speed that run a Speed-enhancing Nature, while the rest of the EVs increase its Special Attack as much as possible. A Hasty Nature should only be used if Palkia is running Stone Edge.

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